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Rpg maker mv post apocalyptic tileset
Rpg maker mv post apocalyptic tileset







And ofc you get all the other Tiled features like unlimited layers, offset layers, object tiles that ignore the grid if you need something in a very specific spot etc.

rpg maker mv post apocalyptic tileset

You can have your tilesets as large as you want, and the UI is customisable enough to make use of it - you can dedicate half the screen to the map and half to the tilesets, or even have the map on one monitor and the tileset on the other. I'm personally using Tiled for this, which works really nicely. On a more serious note, one (and I guess the only) solution to using more tiles than fit in those few tilesets you can use per map is to do the mapping in an external program, export the map as an image and use that in RPGM.

rpg maker mv post apocalyptic tileset rpg maker mv post apocalyptic tileset

*Quickly shoves the 3072x4560 dungeon tileset into a closet* Click to expand.Right, that would be ridiculous, who would ever want that?









Rpg maker mv post apocalyptic tileset